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6.11 Bowling program

Add error checking to your program. Run your program with a new data set with errors. Your program needs to check for If an error is found, print out an error message, and continue processing with the next player. If possible continue to do error analysis for the players data that caused the error. For example, if the player knocks over 11 pins in one frame, you should be able to find an error later in the data set if a player knocks over 15 pins with one ball. Mark your output with: Place the lab in the instructor hand in box in BUS R6E, the "terminal room".
Instructor: ltaber@pima.edu** Red's Home page** The Pima College Site

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