
Go backward to 6.10 Bowling program
Go up to 6 Labs
Go forward to 6.12 Constants and Limits
6.11 Bowling program
Add error checking to your program. Run your program with a new data
set with errors.
Your program needs to check for
- No players name.
- No pin scores.
- Too many pins per turn.
- More pins than available.
- Too many balls total.
- Too few balls.
If an error is found, print out an error message, and continue processing
with the next player. If possible continue to do error analysis for the
players data that caused the error. For example, if the player knocks over
11 pins in one frame, you should be able to find an error later in the
data set if a player knocks over 15 pins with one ball.
Mark your output with:
- Your name
- TABER CSC130
- Lab 6.11: bowling with error checking
- The compiler and OS that you used.
Place the lab in the instructor hand in box
in BUS R6E, the "terminal room".
Instructor: ltaber@pima.edu** Red's Home page** The Pima College Site
